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I'm an artist exploring the region between art and mathematics, and this is my gallery and storefront.  My work is about life in three dimensions: working with symmetry and balance, getting from a zero point to infinity, and always finding beauty in geometry.

That's to say, I like to think about shapes, and occasionally I think up a new one, and usually they come out very symmetrical.  I'm like any artist in that it's difficult to explain exactly how and why this happens. 

So I'll write about my odd points.  Apparently I've studied more math than most artists.  I don't use it very directly – I'm certainly not a research mathematician, and most of my designs are drawn rather than computed – but it's plain that my creative engine is interested in this subject.

I like technology.  3D printing in metal is my main medium, and I also work with subsurface laser damage in glass.  This isn't because I love gadgets, it's much more trouble to do this than to use the mature tech that most sculptors enjoy.  I do it because the shapes I have in mind aren't moldable, and I want to make a lot of them.  Those two constraints, taken together, turn out to be remarkably constraining: most traditional sculpture technology simply doesn't operate on un-moldable objects.

I have a grass-roots business model.  I don't limit editions, I price as low as costs permit, and most of my selling is direct to you, by way of this site.  My plan is to make these designs available, rather than restrict the supply.  It's more like publishing than like gallery-based art marketing: we don't feel that a book has lost anything because many people have read it.  In fact it becomes more valuable as it gains wide currency and influence.  With the advent of 3D printing, this is the first moment in art history when sculpture can be, in this sense, published.  I think it's the wave of the future.

That said, most people's next question is "So, is this your real job?"  At present I'm happy to say that it is.  It took me about ten years from art school to make a dollar, during which I worked as a programmer, college professor, tech writer, typist, web designer, etc., making sculpture by hand as best I could.  In the last years of the 20th century, 3D printing was developed to a level that could do my work, and then, quite suddenly, I began to be an artist. 

That was satisfying of course, but it brought new challenges as I studied up on CAD, made my mistakes with new media, and started figuring how to make the money work.  There's always so much to do!  I've tried to include on this site everything that you need to understand what I do, and to take up the subject yourself if you feel inclined.  There's plenty of room.

But none of this is important to the work: naturally I'm proud of it, but now it makes its own way.  I hope you'll enjoy my designs.  They're visions of order in the universe, my peaceful places.  I feel calm and hopeful in making them, and I hope they will bring some of that satisfaction into your life.

— Bathsheba Grossman

 

In the News  

What's the impact of all this?  Suprisingly large.  My work has appeared in the New York Times, the London Times, and Der Spiegel, as well as Wired, Discover, and Make magazines.  One of my lamps was in TIME Magazine's 100 most influential designs of 2007.  My sculptures have appeared in two hit TV shows, Second Life, and a Japanese video-game commercial.  John Conway and Douglas Hofstadter used pictures of them in recent books.  They've been shown in Italy, Spain, Korea, New York and Cleveland.  There's an irony-free Wikipedia entry dating from 2004.  And this site sold over 1/4 million dollars worth of art in 2007, which is not bad considering I wrote the whole thing by hand, with web design skills that are pure 1996.

On the supply side, I've been influential in popularizing direct-metal printing as an art medium.  My work has led many artists, both mathematical and the other kind, to experiment with the technology, and some are prolific in it.  The success of my work has invited 3D printing suppliers and developers to consider art and design applications as a strong market that is worth developing.

The upshot is that I'm well known in geek culture and in the 3D printing industry.  I haven't made much inroad into the traditional art world, but then showing in galleries is not a focus for me.  I made a conscious decision about ten years ago to work directly for the viewer – you – rather than try to get the attention of cultural gatekeepers.  The logical outcome of this decision was that only a small group of mathematicians and enthusiasts would ever hear about this site.  It's been a huge surprise, and a testament to the love of math and geometry that's out there untapped, that it didn't turn out that way.

Thank you for letting me have this job.

 

Finding More on this Site

Here some other pages on this site about how I do that thing which I do:

  News

Works in progress and other news, when I can find time to post it.

  Metal Process

A look into how I do metalwork.

  Crystal Process

About subsurface laser damage imaging in glass.

  Studio

A quick tour of my workspaces.

  Vita

A brief history of my time.

  Shows

Exhibitions I've participated in.

And some offsite links:

  Press

Articles and sites where I've been mentioned.

  Links

Some of my colleagues, tools and suppliers.